Saturday, March 24, 2012

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Ian Millington, "Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)"
English | 2007-03-21 | ISBN: 012369471X | 481 pages | PDF | 3.5 mb

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process.

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